Wednesday, June 18, 2014

Final Scratch Project

http://scratch.mit.edu/projects/23684887/#player

 This project was very frustrating. In my game, the astronaut is lost in space and he needs to find his spaceship. However, the aliens keep on getting in the way of the spaceship. Guide the astronaut with your mouse to destroy the aliens. If you see the spaceship appear, guide the astronaut with your mouse to spaceship in order to go to the next level. There are a total of three levels. As the levels progress, more aliens appear. The first level would always work but then sometimes it would skip over the second level and go straight to the third level. Or it would go from the first level to the second level. Then sometimes the game would work perfectly! But then the next time I tried it, something would go wrong! In order to get to the third level, you have to hold the astronaut over the spaceship for a few seconds during the second level. I could not figure out why this was or how to change it, so that the background changed immediatly after the astronaut touched the spaceship

I started the process by looking at the different backgrounds. I noticed that there was a category of backgrounds called "space." That category inspired my game idea. As I progressed with the game, I had to do a lot of trial and error. I had to constantly click the green flag to see if my game worked and if it did not work, I looked at what part of the game went wrong. I then looked at the script to see if I could debug it.

Monday, June 16, 2014

Final Scratch Project Purpose

In, level one I will be using a mouse sensor to make a astronaut eat some aliens. The first background will be the moon. As the astronaut eats the aliens, the aliens will continue to appear. As the levels progress, backgrounds will change and the tasks will become more difficult with obstacles. Also, as the levels progress, the aliens and astronaut will get smaller because it will be harder for the astronauts to get the aliens they are small. So far, I have had a few issues. For instance, the aliens all bunch up and stay in the same place, making it extremely easy for the astronaut to eat them. The astronaut has to get a score of 15 in order to move on to the next level.

Thursday, June 12, 2014

Interactions #7

Whenever you click on the background, a flower appears at that spot.

Debug It Week 2

Debug 2.1
http://scratch.mit.edu/projects/23545698/

Debug 2.2:
http://scratch.mit.edu/projects/23546051/

Debug 2.3
http://scratch.mit.edu/projects/23546228/

Debug 2.4
http://scratch.mit.edu/projects/23546610/

Debug 2.5
http://scratch.mit.edu/projects/23546671/

One debugging strategy that I used was looking closely at the script to see if I was able to identify the problem.  If I could not identify the problem by just looking at the script then I played around with the script.

I would help someone else learn how to debug a project by showing them by debugging strategies. 

Tuesday, June 10, 2014

Interactions #1

Whenever you press the B key, the sprite gets a little bigger. Whenever you press the S key, the sprite gets a little smaller.

Backdrop Changes

The Stage and sprites share some common characteristics. They both have scripts that can change the looks, sound, control, etc. You initialize sprites in a scene by using the "when green flag is clicked" block. The other types of projects, beyond animations, that you would use scene projects include movies or short films. After reviewing 5 classmates' posts for this project, I noticed that they use backdrops to change the scene.